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Dessert Dilemma is the fourth game released by Koko Tap, and brings a unique twist to the classic genre of moving tile puzzle games.
The goal in Dessert Dilemma is to solve each of the game's 50 puzzles by moving the plate of dessert off the table by moving obstacles out of the way in the shortest amount of time possible. Dessert Dilemma's unique feature is that the game keeps track of your best time for all 50 puzzles which allows you endless replay value as you can try to improve your time on each of the puzzles.
Players can select any puzzle to solve for the first time or select one they've already solved to try to improve their existing best times. Players do not have to finish the puzzles in any specific order (no puzzle is locked) to attempt any of the 50 total puzzles available. The puzzles range from very easy to devilishly difficult ... the hardest puzzle requires more than 90 moves to complete! If you get stuck, you can pause the game and reset the table at any time to try again or to make the best moves you can.
After a player successfully solves a puzzle for the first time or improves their previous best time, that "solved time" is saved locally, and can be submitted to the Dessert Dilemma online server (WiFi or cellular connection required) to see if your time is the very best time from players from all over the world. You can review your own times, and the best times from around the world, for each puzzle by viewing the Best Times table.
The game features a unique dessert-theme (yummy) with pasteries, cutlery, plates and coffee, jazzy cafe-styled music, great collider physics, and superb transition and graphic effects. How fast can you solve each of the 50 delicious Dessert Dilemma puzzles?
What's new in version 1.1? We've had time to go back and review Dessert Dilemma and we've updated it to version 1.1 and have added a bunch of new features. What's new? OpenFeint's social networking features have been added to the game (but without the usual leaderboards). We created a new online high score server for the new version and added Flurry mobile analytics to better keep track of how the game is being used. We simplified two of the puzzles based on player feedback. Finally, we updated many of the game graphics and cleaned up some of game's programming code. And yes, we also added a simple check to see if the application is a cracked version.
The producer and creative director for Dessert Dilemma was Koko Tap founder David Janik-Jones. Version 1.1 programming updates were done by David Janik-Jones, and the original game was programmed by Ricardo Quesada, author of the highly recommended cocos2d-iphone framework for building 2D games, demos, and other graphical/interactive applications.
Dessert Dilemma was released November 17, 2008.
Version 1.1 was released April 6, 2009.




