


Fight, move forward, reach objectives and survive in Normandy battles for iPad. Buy!

Lay tiles. Level up. Get out! A very unique dungeon crawl for two players for iPad. Info

Identify real archaic words from the list of made up words.
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Protect your world by gathering the colourful falling stars.
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Avoid bugs that bounce around the screen as long as you can.
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Clear the black skulls from the levels in the graveyard.
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Help out in the pastry shop by solving puzzles.
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Clear the most black marbles from the garden within 60 seconds.
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This is where you'll find known issues and version change information for all of our released games. Each released game has it's own section below.
Where can I submit a question, a bug report or error, or request support for any of your games?
Right here! Click the "Email Koko Tap Support" link at the bottom of the page to send us your support or bug report emails. If anything comes up support-wise, we'll post it right here.
Bug Bounce v1.0 was released August 6, 2008.
Bug Bounce v1.01 was released August 11, 2008 to fix an isolated bug involving screen orientation.
Bug Bounce v1.02 was released August 23, 2008 to put the music back in that was accidently removed in v1.01.
Bug Bounce v1.5 was released April 22, 2009 to add OpenFeint social networking features, Flurry mobile analytics, new online high score server, checking for cracked versions of the app, and various graphics and code updates.
It seems a bit fast, difficult to control, and short. Why?
It's supposed to be a simple, fast-playing game that doesn't take long to figure out and makes you want to play over and over to try to be just a bit better than last time. Do your fingers get in the way and block your view of enemy bugs a bit? Yup, they will, sorry. The enemies will spawn and bounce around in increasing numbers with the intention that you will eventually move to another season and then the game's end. Patience and a bit of planning about where to move (and perhaps a tiny bit of luck) will make your score improve each time you play.
There's a rather, umm, naughty name in the global high score list.
We've got an extensive black list of, uh, "naughty" words but one we've not heard of or didn't think about might occasionally slip through. We're combing the database of global high scores each night and will remove the offending ones and add that word to our blacklist when we find them.
The instructions screen(s) are tipped into portrait mode
We've had one single report of the two instructions screens being tipped into portrait mode (they shoud be landscape) and being cut off/cropped. We released a new version of Bug Bounce, 1.0.1, to the iPhone App Store that corrects this possible error.
There's no game play music in version 1.01. The game seems a bit, uh, "quiet" don't you think?
Oops, our bad! We accidently turned off the gameplay music in v1.01. The 1.02 version has it back in. Sorry about that. Silly us.
Garden Marbles v1.0 was released September 20, 2008.
Garden Marbles v1.0.1 was released September 26, 2008.
Garden Marbles v1.1 was released April 21st, 2009 to add OpenFeint social networking features, Flurry mobile analytics, marble movement and physics updates, new online high score server, checking for cracked versions of the app, and various graphics and code updates.
The high scores screen is tipped into portrait mode.
We've had a few reports of the high scores screen being tipped into portrait mode (they shoud be landscape) and being cut off. We have added a code fix for this in the 1.0.1 build that is now available on the iPhone App Store.
My device's screen dims and then goes black, but I still hear music. Did the game crash?
Nope. That's your device going into power save mode then to sleep. We have added one line to our code (our thanks to Ben for suggesting one work around, and then "trapper" for pointing out the "[UIApplication sharedApplication].idleTimerDisabled = YES;" code that fixed it). We have added a code fix for this in the 1.0.1 build that is now available on the iPhone App Store.
The game crashes when running on iPhone OS 2.2.1.
The free update to version 1.1 of Garden Marbles fixes this issue. The game also appears stable under earlier versions of the device OS.
Cloud Girls v1.0 was released October 7, 2008.
Cloud Girls v1.5 was released April 20, 2009 to add difficulty levels (lives) and scoring multipliers based on girl selected, extra levels at the games end, OpenFeint social networking features, Flurry mobile analytics, new online high score server, checking for cracked versions of the app, and various graphics and code updates.
Dessert Dilemma v1.0 was released on November 17, 2008.
Dessert Dilemma v1.1 was released April 6, 2009 to add OpenFeint social networking features, Flurry mobile analytics, checking for cracked versions of the app, and various graphics and code updates.
Dead Words v1.0 was released on March 1, 2009.
Dead Words v1.1 was released March 20, 2009 to fix some minor spelling errors, add a button hightlight state when clicked, and various code and graphics updates.
Dead Words v1.2 was released April 6, 2009 (although it's listed as 1.11 on the iPhone App Store) and added a transparent check for cracked versions of the application, Flurry mobile analytics events, and fixed five more spelling errors in the definitions list.
Graveyard Marbles v1.0 was released in May 8, 2009.
Found a bug in our games? Need to contact us for game support? Click the following link to email Koko Tap.