Fight, move forward, reach objectives and survive in Normandy battles for iPad. Buy!
Lay tiles. Level up. Get out! A very unique dungeon crawl for two players for iPad. Info
Identify real archaic words from the list of made up words.
Protect your world by gathering the colourful falling stars.
Avoid bugs that bounce around the screen as long as you can.
Clear the black skulls from the levels in the graveyard.
Help out in the pastry shop by solving puzzles.
Clear the most black marbles from the garden within 60 seconds.
This is where we'll post current news items about what we're up to at the moment, links to games, and how our next game titles are coming along in development. If you want to follow along with Koko Tap news via your snazzy RSS reader, rather than visiting the website all the time, feel free to subscribe to this link.
— September 29, 2011
We're thrilled to finally announce that our iPad-only, tactical WW2 war game Move It, Soldier! is available on the App Store. It's a 2-4 player game of balancing risks; to try to get orders to move forward quickly or cautiously, all the while trying to avoid enemy fire. Gameplay, mechanics and inspiration for Move It, Soldier! are a unique mash-up between card-driven wargames, dice games, unique WW2 board games like Up Front! and Frontline D-Day, and some WW2 miniatures rules that have unique mechanics. We think you'll enjoy it.
It's hit the Apple Store for $1.99 so go and grab a copy of Move It, Soldier! today.
— September 19, 2011
OK, that took longer than we thought. Family and work got in the way of our development schedule, but we're thrilled to finally announce that our iPad-only, tactical WW2 war game Move It, Soldier! has finally been submitted to Apple. It's a 2-4 player game of balancing risks; to try to get orders to move forward quickly or cautiously, all the while trying to avoid enemy fire. Gameplay, mechanics and inspiration for Move It, Soldier! are a unique mash-up between card-driven wargames, dice games, unique WW2 board games like Up Front! and Frontline D-Day, and some WW2 miniatures rules that have unique mechanics. We think you'll enjoy it. It'll hit the Apple Store soon for $1.99 so visit the Move It, Soldier! website for more details.
— April 16, 2011
OK, we haven't updated the site recently because our real jobs and families need to take priority over development, but there is some news to share, finally. First off, the re-release of Dead Words and Cloud Girls is still moving (slowly) forward. Dead Words will be the first one re-released and we're also hoping to have a universal version that runs on iPhones and in full 1024x768 resolution on the iPad when done. Hey soldier! Move It, Soldier! is still also being developed and we're in the last 5% of development, missing only a few sounds and some last testing. Those last bits are just hard to get the time committed to. No release dates for any of these titles though ... sometime soon we're hoping.
The big news is that we'll also be co-developing and publishing a brand new title ... a 2D tile laying dungeon crawling adventure (with nasty monsters and heroic players) called Tiles & Terrors. It's being developed with a superb programmer with art by Koko Tap, and character and monster portraits done by the incredibly talented UK illustrator George Bletsis. We hope to publish this new title in the late summer as well. Visit the site for more details and some in-development screen shots. It's going to sell for $1.99 on the App Store when it's released. More updates soon!
— September 18, 2010
Koko Tap is happy to announce that we are re-releasing Dead Words and Cloud Girls! Both titles should be available on the iTune Store for $0.99 in the coming few weeks. We've updated some code, polished the games a bit, and made sure these titles are compatible with Apple's really cool iPad hardware. Dead Words will be the first one out the door, so be sure to visit the page for the latest info and screen shots.
Finally, our newest title, Move It, Soldier! is currently being tested and is on track for a late 2011 release. We're in the process of trying to fix one last minor bug and squash an apparent memory leak that slows gameplay down over very long battles. Otherwise Move It, Soldier! it feature complete and will hit the beaches soon! Visit the Move It, Soldier! website for more details.
— June 28, 2010
After seeing the iPad we knew we'd have to make something cool for it. We wanted to create a unique game that combines our love of tactical WW2 wargaming and unique game mechanics. We're now well along in the development of our newest title, Move It, Soldier! and expect it to be released sometime late in 2010. The formal description reads:
"Fight, advance through terrain, and gain your objective in random battlefields in the Normandy countryside in the summer and fall of 1944 in this exciting 2-4 player game of WW2 combat. Assume the role of a single infantryman. Balance risk by accepting more orders or move cautiously to your objective ahead of the other players. The choice is yours, soldier.
It's a 2-4 player game of balancing risks; to try to get orders to move forward but trying to avoid enemy fire at the same time ... of knowing when to move and when to take chances. Gameplay, mechanics and inspiration for Move It, Soldier! are a unique mash-up between card-driven games; dice games like Zombie Dice; cool WW2 board games like Up Front!, Frontline D-Day and Combat Commander; and some WW2 miniatures rules that have unique mechanics like CrossFire and Rules of Engagement. We think you'll enjoy it. Visit the Move It, Soldier! website for more details.
— October 29, 2009
After almost seven weeks of trying to work with Apple to get our revised apps posted to the Store, we have had no success. No reply to any of our emails, in fact. Despite being assured that the changes that Apple requested would receive some form of accelerated approval and posting once we did what we had been asked to do. (OK, honestly, we weren't really expecting that to happen ... we're a bit of a small fish ... but a single email reply within seven weeks would've been nice.) For example, changing the bundle identifiers in our apps as requested from com.cocoatouchgames.game-name to com.kokotap.game-name now means that the developer interface will not even recognize the new versions as being the same app. That's kinda frustrating, as a developer.
In addition, when we first began developing our simple, fun and joyful games it was just that ... fun. It has become apparent to us that we are no longer to compete well with the myriad of new games that appear on the store every day (over 120 every day) and that the development of our games is taking too much time away from other things that are much more important in our lives (family, kids, books, boardgames, playtime and relaxation, and our cats). Time we could be spending elsewhere, much happier.
As of today, we have removed all of our games from sale. We wish everyone developing small indie games for the platform all the very best, and we will continue to purchase and play those occasional brilliant gems that still manage to appear in Apple's little walled garden, especially the hidden ones off the top 10 list that deserve to be played.